Yeah it looks like it's the office workers. Nene starts working for Eagle Jump at some point but I don't know if it'll happen this season. Especially if they're working on Aoba and Kou's new game the whole season; it would be kind of weird for a game studio to bring on new programmers in the middle of a game development cycle.
Anyway thanks for watching with me.
Anno
is it weird? i think they have a second team that can work on another game? they are using unity it seems, so it would be a bit easier but still hard i guess to integrate new people
Anno
I mean think of it this way. You've got a pre-established game engine and frame of codework that's already been built up by the coders. The new hires would have to learn how that is functioning while integrating into the workplace and starting on their own contributions to the game.
I mean New Game does already play a bit fast and easy with the reality of workplace culture so yeah, it is still possible. From a real world standpoint it would be inefficient compared to bringing in a new programmer towards the end of or right before the start of a development cycle.
god i hate trains >>211953 >if paid by bridefamily->went to groom to be used to found the new family, could even be a plot of land >if paid by groom/groomfamily, went to parents of bride
ToN
oh i was right the first time.
sk
>I put in so much effort helping the movement, and now I learn you're gonna seize MY property? I feel betrayed Ayy
>>210979 it works really well for my bots too it's like long division they just try and dump an idea on one line and then take the remainder after that's out of the way and reprocess it through again and come out with another line they're not very good at planning yet though so the first line is always the bulk of the meaning and the rest are gradually reducing clarifications not really much buildup phase going on maybe sometime
Anno
Are you trying to replicate human information communication or just creating coherent passages of text?
月
well really they're trying to measure linguistic entropy that's what i made them for back when i was studying physics but for another class i wanted to make a project about mapping that to outputs using a sort of sieve system and it was a shitty idea back then because i was stupid but i wanted to have clearly macro-defined linguistic entropy what was just dumb so now i just try to use training data to help it make sense of what i can't make sense of well i'm collecting the data it helps that i'm doing transcription as my job i have a wealth of data i don't really know what to do with it yet but when i get some time off i'll figure it out
yeah my initial childish dreams were to replicate human communication but i think that's kind of arcane and cumbersome now i'd rather just have some functional mapping and have fun with it, and possibly put in some automation so they can do something on their own instead of me having to manually do their job for them