Anyone here can count how much grind and what to do to get 6 zeroes traffic in social media thru illustration ,comic, manga. hell, maybe share me how do you count so i can make choices i guess. COrrect, and precise choices.
Looking for a system or solution to correctly determine points by points in animation like walks or acting, how they balance or properly loop So the motions are realistic or at least physically correct?
Something like simulation but less the 3d model but more to the three dimensional positioning.
Or at least a general theory but especially the correct coordinates based on the physics of the scene. Like diagrams and such. Also it s probably dont exist but i m open for discussion
>>1096125 For a lot of things, how does physical corrctness in anime-tion happens? Like how things loop(cycles), move in contrast(walking), self-balancing(pelvis)
And also but not especialy, correct consistent form in 3d scene. From line to line,in frames or form to form.
But tis thread is more of how the human body is animated like the exact numbers of left leg moving with right arm and how the pelvis and body rotates towards/against that And then vice versa or similar variation of those
Finally also then applying the same principal into other non looping actions of sort
how to choose or maximize appeal of illustration like in anime manga and plan the aesthethics so you can acquire the most traffic and such. like based on existing data and how do you process it
♍︎/人◕ ‿‿ ◕人\
umm you make a dozen threads a day about this stuff on different imageboards have you considered working a 'normal' job
i love myself
i think it's an AI or something around that level of sentience maybe
Anno
>>1095920 employment is scarce. i am just having fun. dont ruin my game please. you seem very unemployed yourself frequenting thread you do not understand at all. >>1095921 yea. like you. get a life.
Anno
>>1095920 a dozen is an exageration but i guess you count doubles like most unemployed morons.
Mahou Shoujo Marsh-chanExpand21 replies omitted.i love myself
how is story in comic or manga written so to avoid plot holes or inconsistency or just not overwrite each others? like when you are writing a big series and such and the future chapter is supposed to make sense when traced back to the earliest ones
1 reply omitted.Anno
>>1095774 interesting. i think i do so too but somehow there is a feeling that there MIGHT be plothole. might. so i am not actually sure.
but in actuality i just worried things do not tie up nicely... is there a method or a checklist, tools to check those? like color theory wheel or such idk. rulers and calculators.
Samu /人◕ ‿‿ ◕人\
none that i know of besides getting other people to read it and poke holes in it
Anno
>>1095826 whats the general guideline in this holepokings?
1020 replies omitted.AnnoMahou Shoujo Marsh-chanS C
early in critical role campaign 2, the party spends the night in a particular inn, named "Feed and Mead" and I'm so poisoned by online I can't help thinking Matt's sneedposting
Looking for explanation, tutorial On rendering translucency correctly Especially given multiples of them, bouncing to-thru each others nearby like bunch of marbles and such.
So basically use picrel here, draw sum lines, no need to render, to explain how the values are to be based on the random properties and coreelating material of scenes like this.
how is color and value resolved usually in translucent things like water or marbles, glassy things and such. especially when considering its surrounding like similarly translucent stuffs nearby, environment lighting, its properties... how to simplify such complex lighting, if actually.