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requesting some sort of list of grinds to do to gain 6 zeroes traffic/sales in social media. also algorythm to measure grinds by its value

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bump
whoakun
have you tried grinding to 99 woodchopping
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>>1096187 i always waste an entire bix of paper. talent aside, there are wrongs, even for the stars.
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cant tap into illegal unpaying broke furry market who cant even own instagram

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「ANyone here」

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Anyone here can count how much grind and what to do to get 6 zeroes traffic in social media thru illustration ,comic, manga. hell, maybe share me how do you count so i can make choices i guess. COrrect, and precise choices.

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request drawing from me or suggest me things to do to reech 6 digit income annually/regularly
be broad or detailed
your choice
8 replies omitted.
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draw Riami i like her
riamu*
https://doushio.com/ass/src/1693102195257.png this girl
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>>1096153 too much detail. may need to prep. u sure?
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>>1096164
yes
as long as its better qual than say this
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>>1096261 hmmm i may need to be subsidized and reeducated in a few thing, like programming and animation... and profit idk
Marsh shitposting on the go via Telephone
>>1096261
That's a pretty high bar

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Looking for a system or solution to correctly determine points by points in animation like walks or acting, how they balance or properly loop
So the motions are realistic or at least physically correct?

Something like simulation but less the 3d model but more to the three dimensional positioning.

Or at least a general theory but especially the correct coordinates based on the physics of the scene. Like diagrams and such. Also it s probably dont exist but i m open for discussion
13 replies omitted.
Samu /人◕ ‿‿ ◕人\
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brother posting like hes on /ig/ or something
whoakun
>>1096110
what did he mean by this
Anno
>>1096113
>>1096116
i typed a diferent one:
>>1096113
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>>1096125 For a lot of things, how does physical corrctness in anime-tion happens? Like how things loop(cycles), move in contrast(walking), self-balancing(pelvis)

And also but not especialy, correct consistent form in 3d scene. From line to line,in frames or form to form.


But tis thread is more of how the human body is animated like the exact numbers of left leg moving with right arm and how the pelvis and body rotates towards/against that
And then vice versa or similar variation of those

Finally also then applying the same principal into other non looping actions of sort
Anno
cannot draw for morons

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how to choose or maximize appeal of illustration like in anime manga and plan the aesthethics so you can acquire the most traffic and such. like based on existing data and how do you process it
♍︎/人◕ ‿‿ ◕人\
umm you make a dozen threads a day about this stuff on different imageboards
have you considered working a 'normal' job
i love myself
i think it's an AI
or something around that level of sentience maybe
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>>1095920 employment is scarce. i am just having fun. dont ruin my game please. you seem very unemployed yourself frequenting thread you do not understand at all.
>>1095921 yea. like you. get a life.
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>>1095920 a dozen is an exageration but i guess you count doubles like most unemployed morons.

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Mahou Shoujo Marsh-chan   Expand
21 replies omitted.
i love myself
kockomi
Rei !p8eYCadcMo
Wordle 806 4/6

⬜⬜🟩⬜⬜
⬜⬜🟩⬜⬜
⬜⬜🟩⬜🟩
🟩🟩🟩🟩🟩
whoakun
hey dh
dj
come on say yeah yeah yeah
Rei !p8eYCadcMo
>>>/@excesstigress/1697748858682360022
i love myself
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pic related it's marsh

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「Bye bye teddy」

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how is story in comic or manga written so to avoid plot holes or inconsistency or just not overwrite each others?
like when you are writing a big series and such and the future chapter is supposed to make sense when traced back to the earliest ones
1 reply omitted.
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>>1095774 interesting. i think i do so too but somehow there is a feeling that there MIGHT be plothole.
might. so i am not actually sure.

but in actuality i just worried things do not tie up nicely... is there a method or a checklist, tools to check those? like color theory wheel or such idk. rulers and calculators.
Samu /人◕ ‿‿ ◕人\
none that i know of besides getting other people to read it and poke holes in it
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>>1095826 whats the general guideline in this holepokings?
Samu /人◕ ‿‿ ◕人\
nope
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here is your designated new thread
you're welcome
1020 replies omitted.
Anno
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Mahou Shoujo Marsh-chan
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S C
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early in critical role campaign 2, the party spends the night in a particular inn, named "Feed and Mead" and I'm so poisoned by online I can't help thinking Matt's sneedposting
S C
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also a fresh Saya
♍︎/人◕ ‿‿ ◕人\
>>1096749
perfect excuse to throw in a dry sump

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Looking for explanation, tutorial
On rendering translucency correctly
Especially given multiples of them, bouncing to-thru each others nearby like bunch of marbles and such.

So basically use picrel here, draw sum lines, no need to render, to explain how the values are to be based on the random properties and coreelating material of scenes like this.

Tx

Or a very good tutorial link wouldbe gold.
Anno
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sorry like, use this example

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how is color and value resolved usually in translucent things like water or marbles, glassy things and such. especially when considering its surrounding like similarly translucent stuffs nearby, environment lighting, its properties... how to simplify such complex lighting, if actually.
Samu /人◕ ‿‿ ◕人\
raytrace me beautifull