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Anno
Looking for explanation, tutorial
On rendering translucency correctly
Especially given multiples of them, bouncing to-thru each others nearby like bunch of marbles and such.

So basically use picrel here, draw sum lines, no need to render, to explain how the values are to be based on the random properties and coreelating material of scenes like this.

Tx

Or a very good tutorial link wouldbe gold.
Anno
Search [iqdb] (185 KB, 800x600, 1691825596397.png)
sorry like, use this example

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