how is color and value resolved usually in translucent things like water or marbles, glassy things and such. especially when considering its surrounding like similarly translucent stuffs nearby, environment lighting, its properties... how to simplify such complex lighting, if actually.
Looking for explanation, tutorial On rendering translucency correctly Especially given multiples of them, bouncing to-thru each others nearby like bunch of marbles and such.
So basically use picrel here, draw sum lines, no need to render, to explain how the values are to be based on the random properties and coreelating material of scenes like this.
how to assure my artworks gain some 6 digit sales/traffic online? what are the qualities i have to maintain so on so forth
8 replies omitted.Anno
>>1094896 i drew the art above in 5 mins i bet i can do your lineart in as little. hell. i think i ve done yours. but your idea is probably not even 10 views.
Anno
>>1094832 i think you should refrain commenting anymore. i cannot see any use of your copout quotes being any use in any SEO textbook. it s probably just the 0.01% of it. but in practice youhave nothing useful to coordinate from
Samu /人◕ ‿‿ ◕人\
oh mann
/人◕ ‿‿ ◕人\
\o/ boosting for the seo gods
Anno
>>1095006 >>1095010 accpted but. what do. there are protocols. and i cant seem to hit enough increments. any clue?