can't really fault 'em for it like sure they wouldn't be where they are without the corpos, but the corpos weren't doing charity either, they got their pound of flesh
are there ttrpgs you're like supposed to play seriously? like the game design as a whole is one built around the assumption the players, not just the characters, try to make the best choices they can on a mechanical level?
One where playing some scuffed character that's poorly statted for their role is very rare rather than, as it seems with dnd based on my exposure to it at least, kind of the norm? Like with DnD, the player mindset of "I'm just gonna make the best character I can" starts running up against some of the magic of the game because uh, everyone's a wizard?
But I mean this isn't entirely a balance issue. I mean it is in a broad sense, but "game balance" usually just means combat balance And at least that isn't strictly necessary Hell there's an argument to be made that, as long as the actual gameplay loop is designed with it in mind, having characters that just suck at combat but make up for it outside combat is superior to having everyone just be roughly equal in combat
Like given the right planning by the dev or DM, having one player be the "beefy hit things hard" guy and another be less useful in combat but able to navigate the non-combat parts of the game like, you know, lockpicking and talking to NPCs and whatnot, and maybe another that's kinda middle of the road in terms of combat, not particularly good at those kinda "rogue"ish things, but very well suited to the more cerebral challenges or very difficult obstacles the rest don't really have a good toolset for (you know, a mage)... that's actually good You don't want any of the players to feel utterly worthless in combat, obviously, but you do want to be meaningfully rewarded for making a character that sacrifices DPS in favor of less combat-focused but often important skills that help the group as a whole actually get to and be prepared for the combat in the first place
>>1155202 Yeah but having fun doesn't have to be an alternative to utilizing your knowledge of the game's mechanics Any co-op game only peters out in fun when the group gets cracked at the game because it's... well, it's premade, there isn't an actual person presenting the playspace and turning up the challenge or altering the situation to give the players the satisfaction of mastery
Samu /人◕ ‿‿ ◕人\
oh table top rpgs being the strongest isn't really the goal it's being social and having fun
Samu /人◕ ‿‿ ◕人\
i would be happy to just tank damage tbh but i would probably be a mage really though stealth might be a nice change
>>1155203 you're in luck, that's the optimal class archetype for that in DnD I'm pretty sure You wouldn't think so, because mages are supposed to be squishy, but from what I can tell they really just are better for that Oh, for stealth too, though it doesn't kick in until a few levels into the game
yeah in terms of RPG convention, the guy with the melee weapon has a lot of health, good HP, decent damage. The tank and aggro puller who gets up in the enemy's face The rogue is high damage, very low HP, glass cannon though the real benefit is their ability to aid in resource gathering and covert stuff, pre-combat prepping more than anything And the mage is the BIG DAMAGE SPIKE lad, often constrained with some sort of resource to avoid spam and utterly trivializing the others, but the mage has no meaningful defense or HP pool and relies on the guy with the big sword to absorb damage
That's like, the general gist of how these archetypes work in theory
Certainly it's well and good to experiment with that base formula to create something a little different and interesting, but making the BIG DAMAGE SPIKE lad also be the guy who's the best at recon, resource gathering, damage absorption, and really... like, everything else that's a game designed with the expectation players deliberately play in a way they know is, mechanically speaking, 'wrong'
There's nothing wrong with playing a scuffed character to have some extra fun or just as a challenge, but I do think it's just bad game design when the players need to do that in order to have a good time
It's like the stealth archer in skyrim If you're playing something other than a stealth archer, you're doing so because the stealth archer may be the best choice, but you've decided to play poorly for fun
Like especially with an inherently group-based game like ttrpgs, there's good reason to have each character archetype make sacrifices in some areas for better performance in other areas, it helps define them as characters and, combined with other characters who made a different sacrifice:performance choice, a group.
With single player games, there's something to be said for the philosophy of not punishing the player for their choices by locking them out of content, trying to make any character choice viable and able to clear whatever is presented (even if I don't entirely agree with the idea because it ultimately makes those choices less meaningful) but that's kinda detrimental for a group-based game Ideally you want each player to at least have one thing where they're the one in the group that handles that sort of shit, not because the rest of the group lets them have the spotlight, but because the character they made and are playing is... the one that's actually good at that
My experience with the game is obviously very limited, but to pull the obvious example from my mind
In the early stages of Critical Role season 2, Nott was, obviously, the one handling sneaky beaky shit. She's the rogue, she's good at sneaking, that's her thing, she's a shifty thieving gremlin. And that's cool, the rest of the party aren't really good at that stuff, so she handles it (with varying success, but that's the fun, of course) But after a while, Jester gets access to a spell that uh... makes everyone really fucking good at stealth. Now the cleric is the one handling sneak, and she's handling it for the whole party as a group, not as an additional sneaker. That's just not something Nott has as her thing anymore at that point, though granted the spell does burn a spell slot so there is some restriction to it.
That's not a criticism of Laura, the one playing Jester, obviously you take stuff that doesn't just aid yourself but the whole party when you're presented with the option. But the cleric, an outright necessary "we are utterly fucked if we don't have someone who can do this" type of class in any game where dying is a realistic possibility, being given the tools to remove another class' whole thing from what makes their character special is just... it seems like a bad choice to me Jester is also... the strongest character in the party? Like her STR score I mean, I think it's higher than Yasha's? And Yasha is uh... the barbarian Again this is the cleric And unlike the barbarian, she's got heavy armor for defense. And a shield for more defense. And while in a lot of other games the healer is maybe tanky enough to live through their healing role, she's actually also a very competent damage dealer in combat
Like it becomes apparent very quickly that if you want to play a cleric and not hog the spotlight way too much, you kinda gotta just decide to pull back as the player even when your character is probably one of the more suited to something.
Yeah, it doesn't feel like it should be that way, right?
Oh and I guess also, though this is something I doubt ever actually comes up in the game as it is played, there are monsters and stuff that are just... immune to non-magical damage Which doesn't seem entirely that bad if you're thinking of it like maybe some regular RPG, "oh the player might encounter them and come back when they've got a magical weapon or something", but this is a group game The party does have magical damage, whether they've got magical weapons or not: all the casters So as the DM, you gotta make the choice in advance Do you have the players encounter this enemy before the non-casters have magical weapons, basically just looking at them and shrugging, "Guess you're doing nothing for the next 30-60 minutes, brother" Or do you make sure they have magical weapons first, making the "immune to non-magical damage" part... not mean anything?
Like what's the point of that? It's a type of enemy you either don't present until the party as a whole can ignore their immunity, or you tell some members of the party to go fuck themselves
Samu /人◕ ‿‿ ◕人\
like magic damage yes. ut not physical
S C
It's not even that immunity is bad in and of itself, it's just that it's an immunity type that is either your primary damage or a type of damage you aren't able to do. Because overall a weapon that does magical damage is just like, a better version of that weapon If you're maining magical damage, it's almost certainly because you don't have any magical damage to do in the first place
DnD is obviously fun, it wouldn't be as popular as it is otherwise, but it certainly seems like that fun is reliant on the players checking themselves or leaning into some manner of rebellion against the mechanics as they're presented Cause it's not fun to be "the one who does everything in the group", you're there to play with your friends, so you find some way to just kneecap your character to facilitate.
While very, very small in scale, a really blunt manifestation of this is Sam in CR season 1 just deciding, as the player, to never make use of the whole "reroll a crit fail" thing. Just the player deciding "naw, my character just doesn't do this really powerful thing they can do" because it's less fun to make use of that mechanic
Anno
>>1155213 yo I had a dream about pin ball machines last night it was weird they took coins but also some sort of pastic fisher price key card lookin neo geo chip card
Samu /人◕ ‿‿ ◕人\
theres always gonna be imba
moon
sam can i use you as a reference on my resume can you lie and say somethin cool about me
Anno
maybe one wouldn't have to lie?
Samu /人◕ ‿‿ ◕人\
aw man i'm not good at lying
Samu /人◕ ‿‿ ◕人\
wow i walked right into that one
Rei !p8eYCadcMo
>>1155207 In America you could depending on some shit I dont remember anymore. I dunno Australian tax law, maybe if you had gone into that you would know (and also make more money). My guess is yes but ask your accountant.
Rei !p8eYCadcMo
>>1155212 obviously you fucking dont run them against a mixed party before people have magic weapons unless you're running a mix of monsters, some immune to non-magic damage some not.
dunno how it's like in 5e but in 3.5 its pretty common at lower levels to encounter enemies with like DR5/magic which means aj *any successful attack deals 5 less damage unless done with a magic weapon
man imagine trying to advertise your racket to bring in new workers and thinking "20-80 CENTS PER HOUR" "$0.50 for 1-2 hours, depending on service load" and thinking yeah that seems like an attractive offer
anime math got a popular mechanics feat. 7 years later weird world
Anno
like what I don't get is how on older calqultors have the right maths and there are some videos out there that show a comparison between cell phone and old calq and it's not the same answers so how how does AI/LLM know how to crunch this I woder wonder* what the comparison there is?
>>1155253 Oh really cool fame! I guess sometimes it take the future so that some past tense can make sence.
Samu /人◕ ‿‿ ◕人\
writing a good calculator is really difficult due to all the special cases
I don't know if I'm right so let me know how/if I'm wrong. the answer I'm going with is there are two permutations a (superpermutation) if you will. the least being 93,884,313,611 and the most amount being 93,924,230,411 ways.
So I'm sure the writers of Umamusume put a lot of thought into the continuity of their story and worldbuilding but why uh Why do they do an idol dance performance at the end of every race? What's the goal here? Does it make them better runners somehow?