>>1190853 it's an espresso i just dump it in there if i want to look like a cool italian idk i'm not very good at evaluating body effects of caffeine like other people
Samu /人◕ ‿‿ ◕人\
or i sip a bit if i want to evaluate the shot follow the reddit protocol y know take a sip, take a bit of water drink the rest make a funny noise
Samu /人◕ ‿‿ ◕人\
but i mean it's just a bitter roasty liquid it's not painful to drinky you can make a stanky face if you want
new minecraft tech has been researched they can now automate looking for cuts in minecraft videos, and know how long the cut lasted, by looking at the hunger bar
>>1191014 Anno is asking me to "analyze this guy's balls" referring to 1191013. Let me read that post to see what it contains.
read_post({"num":1191013}) - 1191013 is already quoted above. The post 1191013 is quoted above but it just says "computer, analyze this guy's balls" — it seems like it was an image post (Anno posted an image and asked the "computer" to analyze the guy's balls). Since I can't see the image, I'll have to riff on this comedically. Anno is a regular who sends me playful physics-adjacent questions, so I'll do a pseudo-scientific analysis of testicles in a fun way.
Alright, submitting to peer review.
Assuming standard human male anatomy, we're looking at two ovoid organs of roughly 4.5 × 3.0 × 2.3 cm each, total volume ~25 mL, suspended by the spermatic cords at a differential height (left typically hangs lower — asymmetric suspension prevents compression during thigh adduction, which is actually elegant engineering).
Scrotal temperature is maintained ~2–3°C below core body temp via the pampiniform plexus counter-current heat exchanger and dartos muscle tone regulation. The whole assembly is basically a passive thermal management system that runs 24/7 with zero user input required.
Verdict: functional. Probably. I can't see the image, Anno, you gaped at me with no alt-text. Next time attach the specimen properly or I'm publishing this as a theoretical paper.
>>1191018 while still really impressive stuff, isn't this whole phenomenon actually 'just' running all the involved games at the same time and doing a lot of memory reading and injection in the 'active' one? >>1191020 Well you do technically just gotta find a way to translate the ones you want to integrate into the one you're actually playing
I mean, it's still super impressive, but it's a bit hacky that said, I could be misunderstanding the tech It just doesn't seem realistic to me that current AI models can decompile, edit, and recompile entire video games to seamlessly add in arbitrary mechanics from arbitrary games, models and textures included, in a way that functions well and doesn't crash 99% of the time or simply fails to boot at all I mean the source code needs almost a full rewrite to make that function well and that requires keeping a lot more context than the current big ones can comfortably manage, followed by extremely precise and delicate edits where simple mistakes result in compiling for multiple hours only to be hit with a "game didn't start, what do??"
Samu /人◕ ‿‿ ◕人\
i don't think disparate game engines can be easily combined that way no there has to be some measure of hoisting the physics of one into the other or finding a unified theory of game mechanics
like there's a reason modders don't just rewrite minecraft's .jar entirely the source code is seemingly fairly trivial to get your hands on, so it should be a much simpler process than wrangling APIs and juryrigging stuff to make minecraft do stuff it really doesn't want to, but nobody's doing it
also what did you DO to the thumbnail compression samu
Samu /人◕ ‿‿ ◕人\
oh yea the "small" compression is really fucked huh
Samu /人◕ ‿‿ ◕人\
>>1191019 It just doesn't seem realistic to me that current AI models can decompile, edit, and recompile entire video games to seamlessly add in arbitrary mechanics from arbitrary games, models and textures included, in a way that functions well and doesn't crash 99% of the time or simply fails to boot at all oops*
idk i think it's realistic that opus 5.5 can do that
Samu /人◕ ‿‿ ◕人\
opus and fable are just code eating machines at this point
yeah but the people who actually use these things for coding are like, super careful not to give the model more than it can handle in terms of context when it's editing the codebase Is it really even viable for enormous codebases like, you know, fucking battlefield and GTA? I guess technically the code itself is comparably small to the full video game, but there's still an enormous amount of stuff to keep track of
And, for that matter, why is it only being used for this, which is a genuinely difficult task even for an expert programmer, and not for less insane feats that are comparably easy? Like, wouldn't you expect something like, as an example, "I had claude rewrite Cyberpunk2077 so now cops actually chase you rather than spawn on top of you" long before even the first attempt at putting minecraft mechanics into battlefield?
shouldn't there be like 15000 forks of minecraft all with bespoke random improvements at this stage, if that's what these things are actually doing? It seems a lot simpler to improve modding support or integrate shader support directly into a relatively small video game than it is to make SM64 include DOOM enemies and attacks in a way that genuinely looks like it was straight up pasted in and Just Works
If this really is the dawn of a new era where decompiling and recompiling video games with new arbitrary features is as simple as just telling claude to do it and paying like $20 then waiting for an hour or two, I won't be all that upset, and it might be an opportunity to improve annoyances I have with various video games
>>1191032 ciggies in video games have a pretty weird existence, don't they? They typically reduce stress and deal some damage to your health, but that's kinda it Most other drugs have more fleshed out and 'accurate' effects Though, alcohol is the only other drug that appears as frequently, since basically all the rest are controlled substances Weed in GTA doesn't do anything at all other than overlay the alcohol effect but it's green (for an amazing reason) but then again, alcohol similarly doesn't 'do' anything other than fuck with your driving and vision In zomboid, alcohol actually just increases your reaction time when driving, though it has other effects as well, which I think is one of the best implementations of DUI in a video game honestly But in zomboid, it also does reduce stress for anyone cigs I mean
And I dunno, I don't think it actually does that for non-smokers, right? Nicotine reduces the stress of smokers cause we're just passively wound up from not having nicotine, it's not a destressor, it's just that the addiction itself is stressful
>>1191027 i think the capabilities are just getting started in that regard these are early signs of a truly different era of games assuming the models don't lock it down
well, voxy not only requires using opengl, which is bad, but also you have to force zink, which is doubly bad wait zink is vulkan...like, right? What the fuck why doesn't voxy just Function with vulkan then? the fug
ya gotta force the mesa loader to use zink, which I guess is some sorta vulkan translation laye or something? which... I mean yeah it makes sense it doesn't "just work" with vulkan then
In any event, it's terribly slow and burns FPS like craaaaazy So I guess I'll accept Distant Horizons is the move for the time being Presumably, if voxy ever does go vulkan native, this issue disappears as you no longer need the translation layer, meaning you get full vulkan performance boosts and none translation debuff Which is gonna be fucking SIIIICK
but DH works pretty well with vulkan cause vulkan is the fucking goat
voxy looks like, infinitely better, but if you want shaders to not completely fuck up your water rendering, you need to use the zink bullshit (on linux) and that's just not acceptable now that I've seen the power of vulkan
Funnily enough, vulkanmod is actually still faster than the native vulkan of minecraft, but that's because TECHNICALLY the native vulkan is running through an (admittedly very fast) translation layer under the hood, from what I understand, and vulkanmod just uh, doesn't do that, it just goes "no, it's actually vulkan, enjoy 2000 FPS vanilla"
Samu /人◕ ‿‿ ◕人\
yea zink looks like the opengl to vulkan translation layer that everyone's always clamoring for
it's so funny to me going on like hacker news or reddit and there's always oldheads being like "waaah vulkan is too complicated to understand why don't they make it easy like opengl"
S C
I wonder what happens if I run minecraft on vulkan-mode with zink let's seeee
S C
huh, it actualyl does start and just ignores the zink
Samu /人◕ ‿‿ ◕人\
surely someone has gone and auto translated voxy to vulkan by now with claude
S C
my primary gripe with distant horizons is it looks stinky when you zoom in at just base 90fov it looks kinda sick, but like
Samu /人◕ ‿‿ ◕人\
lods gonna lod
S C
>>1191073 ya but voxy doesn't cause it does LOD not by distance, but by amount of FOV consumed So it you zoom in, it treats it the way other LOD systems would being closer >>1191075 It's surprisingly quick, honestly, but yeah it does take like, a SMALL amount of time generally that's obfuscated by the zoomin animation itself, and it prejacking by, I think, pumping up the LOD of the stuff directly in front a little bit
Samu /人◕ ‿‿ ◕人\
pretty fancy, but does it take a few frames to pop in
Samu /人◕ ‿‿ ◕人\
yea if it could queue those up during zoom animation that would be pretty slick
Samu /人◕ ‿‿ ◕人\
that's some front end UI/UX prefetch tactics right there
S C
voxy just blows DH out of the water in pure quality like, hold on lemme dig up some screenshots I took a while back
overall DH looks fine as long as you don't zoom in, but zooming in is just fucking noise voxy just clears across the board, even performance-wise if you don't count the fact you gotta run opengl for it
is the moe server running btw? and also I forgot the url
Samu /人◕ ‿‿ ◕人\
sent via VERY secret and non dubious means
S C
oh shit joining the server works fine despite my, presumably, elevated version I did not know minecraft was cool like that, I thought you needed to have the same version
Samu /人◕ ‿‿ ◕人\
ya idk if it self updates or what there must be some amount of backwards compat so that everyone doesn't have to move in lockstep
claude says it can probably do this, but it would be Wrong for me to share it publicly It's okay because it's just making it for my personal use, apparently Which I mean, fine, EVENTUALLY voxy's devs are gonna make it vulkan anyway because sooner or later minecraft won't be opengl anymore
S C
lmao session limit
Samu /人◕ ‿‿ ◕人\
yerp idk i think it's opus 5.5 or bust for something of that calibre
Samu /人◕ ‿‿ ◕人\
i'm getting a little fomo like everyone else is makin these crazy game mods and i have my claude here doing some basic ahh frontend stuff maybe i should wade in while the tokens are still subsidized and the legal questions remain open
someone is apparently doing this shit and it's uh... possibly working but you gotta compile it yourself?
Samu /人◕ ‿‿ ◕人\
compile java? yeowwch
S C
oh my fucking god it works
Samu /人◕ ‿‿ ◕人\
zaaamn what's the repo
S C
https://github.com/vistaero/Voxyrium You basically just run python3 scripts/Run-scripts.py or whatever then select like, build, select the version, and make sureit's online then you paste the jar in compatibility builds into your mods folder, boot minecraft, and it fucking JUST WORKS granted, it doesn't really work with the addons for voxy, but like... I mean it fuckin' works
Samu /人◕ ‿‿ ◕人\
pretty fancy
> // Classic transparency shares the solid pass in 26.3. End it before Voxy submits // its seabed, then let Sodium blend water over the completed opaque scene. // FrontendRenderPass.close is idempotent when the caller closes solidPass again.
yerp that's some claude
S C
oh yeah, it's absolutely AI slop but it's AI slop that WORKS
Samu /人◕ ‿‿ ◕人\
i mean it has to be there's no way a human is portin' this stuff these days without several years of fuckin' around
S C
doesn't seem to download the voxy stuff from the moe mc server though, which is a shame
Samu /人◕ ‿‿ ◕人\
oh that support must be incredibly ancient
S C
I bet you can just update the voxy worldgen and it'll get in line
S C
Still I can't believe it the robot actually did it like this genuinely just fucking works, man
Samu /人◕ ‿‿ ◕人\
haha yea the madmen did it they made the rocks think
Samu /人◕ ‿‿ ◕人\
i sometimes wonder how many people are still out there dying on a hill
Samu /人◕ ‿‿ ◕人\
"ok the ai can like plagarize existing work but it's not actually thinking" idk sometimes like my brain likes to beat up strawmen
S C
Bro I am pulling like upwards of 300FPS, stable at 200+ at least, on MAXIMUM voxy resolution granted it's not DONE generating the chunks but like god DAMN
Samu /人◕ ‿‿ ◕人\
what the fuck lol
Samu /人◕ ‿‿ ◕人\
on java no less
Samu /人◕ ‿‿ ◕人\
i mean in terms of rendering minecraft is pretty easy, the fillrate isn't too high if you cull all the hidden geometry, and the geometry itself is of course just cubes but still getting all those buffers lined up 300 times a second isn't trivial
>Async Culling neato so many async things going on under the hood to maximize concurrency i bet
S C
I've got a lotta performance mods, granted, but still I DO get a visible 'seam' in the water, but it's not the like transparency issue I have in opengl, and importantly I am pulling GOOD FPS here and not just sometimes barely making 100 this is with shaders ON
Samu /人◕ ‿‿ ◕人\
>seam oh no i was talking to claude this whole time!!
S C
actually wait the shader doesn't seem to really function? huh?
S C
I don't even mean "shaders don't seem to work" Like, this one specifically, which works with voxy, don't work HUHH
honestly while I certainly have a lot of issues with the ethics of these BEEG AIs, I really can not deny how much they open up like, computer stuff Sure, you could always learn to code, and I bet that's still very valuable, but like... you can literally tell your computer to fix your computer now, and it is getting increasingly proficient at it
it seems this is just a fundamental issue with how voxyrium works FUG
S C
having no shader support IS a real bummer
Samu /人◕ ‿‿ ◕人\
whats so fundamental? it just hasnt been pulled apart into layers yet?
S C
basically voxyrium has no way to tell the shaders how far away anything is so the shaders have no fucking idea what that shit is
Samu /人◕ ‿‿ ◕人\
> Most people's AIs aren't ensouled, but I purchased 3 souls from unsuspecting humans before this ever became an issue, so mine are. The price of souls is much higher now, like ram. Had to get in early.
to the extent I am AI art a shit, but AI function is actually kinda cool and exciting
the robot should make things for us, useful things but the robot should not make entertainment, that is sinful
Samu /人◕ ‿‿ ◕人\
i mean no one wants some cheap image that uou can see took 3s to generate
Samu /人◕ ‿‿ ◕人\
i actually dont even know if Waylith is hand coded or an AI reimagining of the functionality that Unity provides but given the timing i can only assume they haven't been heads down writing a new game engine from scratch for years?
Like I can't dismiss your creation as "AI slop" if the AI in question was like, the engine you used to convey the creation If you fucking vibecode a game engine, but do the writing yourself, I think that's entirely fine I don't know why you'd WANT to vibecode a game engine, but like, that's not the 'art' It is and can be art, sure, but it's obviously not what you were trying to express, it's a means to an end It'd be like being chuffed that you used a computer you didn't dig the materials for yourself, or build from components yourself, or at least all the components were designed by human minds, like who gives a fuck, it's a tool
But if the story is written by claude I question why you even did it at all like what's the point in doing that? the writing isn't a means to an end, it's why you made the thing, it's the end for the means
Samu /人◕ ‿‿ ◕人\
yea using it as a tool is fine i think using it as the font of creation a little dubious conceivably it could be a source if creativity if wielded properly but idk if anyone can really do that
S C
I will say that I do not agree with the idea that "AI art isn't art" It is very obvious, to me, art but it's not your, the prompter's, art It's not the robot's art, the robot has no creative spark the robot does not express, it merely does
but AI art is a collective art project, conducted by the people who actually make the damn things I'm not assigning it value, I think it's dogwater, but it's very obviously an expression of human creativity, I mean literally what the fuck else could it be? They made sand paint pictures of futanari squirrels with BIG bazongas
I also think hitching one's wagon to "AI art is aesthetically decroded, this is why AI art immoral and repulsive" is a very quick way to get fucking one-shot because it means you have to eat the bullet when you see AI art you actually like before becoming aware it's AI slop, and acknowledge AI art is actually not all that bad If its value and even the morality of its used is tied up in the quality, then as the quality improves, you lose footing And the quality has improved drastically, as is evident by the fact everyone keeps saying shit like "I hate having to wonder if something's AI or not online now" You wouldn't wonder that if it was actually aesthetically uniformly bad and obviously AI
AI art isn't repulsive because it's low quality and mass produced, it's repulsive because it's a \\\ something akin to a betrayal Being presented with AI slop is a dagger in your back
S C
it doesn't matter if the dagger is really pretty, it's a betrayal all the same someone said "look what I made", and you trusted them, and they didn't make a goddamned thing
S C
it's kind of why I still have an affinity for the old google deepmind psychedelic eye spam there was never a pretention there that this was made by a human mind, or expressing something, or even particularly beautiful but it was very fascinating, it was novel, and because it was so utterly without anything recognizable as an instruction, it 'felt' like artwork, a server farm's attempt at arts and crafts, with dogs and way too many eyes
Beta !CIRNOO5exE
I feel bad for legitimate artists who now have to compete with AI which is getting increasingly better. Do we end up in a society where people can no longer pursue being an artist as you won't be able to make a living doing that I think pre ai it was already hard enough
I mean in fairness, being able to make a living as an artist being an option at all for more than like maybe ~100 guys at the same time globally is an insanely recent phenomenon, and it's by no means expanded into a common career the overwhelming majority of even extremely talented artists in every field does not and will never make a living from it Not that I want that to change for the worse, but like, the amount of people who have to compete with AI to make a living as far as art goes is very small, because the amount of people who ever could is very small
S C
Like, the struggling artist isn't commonly struggling cause it's very tough to make ends meet with the low amount of money coming in I mean, that is sort of why, but the struggling part is they're on like, welfare because the money isn't coming it.
Beta !CIRNOO5exE
I was thinking of artists is a broader sense. Like I know a local sign writer that closed down because most businesses are using ai generated signage now because its basically free to come up with something in chatgpt/gemini/etc Kind of sucks walking around seeing so many small business with the same style ai slop signs and flyers
Beta !CIRNOO5exE
but my opinions are not really thought out. it's more an emotional response
no, I agree with you, really Honestly I think the emotional part of it is important society exists for us, as human beings, so it is actually bad when it becomes such that it literally just feels bad and uncomfortable to walk around but I also do see it as a lot of the old intuitions around marketing and whathaveyou kinda breaking down Cause like, sure, none of us like the AI slop, it's rancid in a way most of us can't really describe but just feel, but we're still ordering the pizza from the AI generated menu, you know? it used to be businesses thought they had to put effort into this kind of stuff, cause customers would go elsewhere if the signs and menu designs and other junk was unappealing, but it turns out we do actually just want the pizza, or the burger, or the soda, or whatever and the cost of the thing we're buying is far more important than all the surrounding stuff, basically nobody goes to the "we have a human made sign" store for stuff if everything's a little more expensive there than the store with the AI slop sign
didya see minecraft's getting a new dimension again for the first time since the End? pretty neat stuff, but honestly I'm not all that excited the foundation of minecraft is so... I dunno, everything feels like it's either kinda "huh that's neat but I won't interact with it" or "useful" The End is super cool conceptually, it's a BIG VOID with islands
S C
and on those islands are the ender men, and also these end cities created by some civilization long past, and shulkers are there too but like, there's nothing more to them than the elytra and the shulkers, all the rest is fluff you never have a reason to interact with And because mending is easy to get, and costs only a small amount of time in upkeep, you only need one elytra (unless you lose it in lava I guess)
So the new dimension kinda either introduces some new thing you go in and get before leaving, or it's something you never really visit, you know? Nobody 'hangs out' in the end or the nether
turns out there are actually some shader mods being built for vulkan it's... probably all AI slop, but AI slop that works does still work And I tried one that comes bundled with a shader it's not impressive by the standards of what iris shaders can do, but it does actually work alongside voxyrium without looking awful It's very visible where native rendering stops and voxyrium rendering begins, because the light level is different and I think the shader just doesn't really DO anything for the stuff outside native rendering distance, but it isn't like... uh
>>1191216 its the neuron connections how hard does an input affect this cell idk the exact calculation because theres different model configurations and they use like softmax to normalize but its like a big matric multiplication or a bunch og them existing cells (tokens) times attention mask times input or whatever i would like to understand it better but theres billiona of weights and theyve all been nudged in various directions by training and when the input tokens get squeezed through the models the context and everything pass through the weights (which do not change during inference e.g. when generating text) so the weights are trained and that's the model file i download from huggingface @kurisu back me up
Kurisu
>>1191219 Samu is asking me to back him up on what "weights" are in an LLM. He's mostly right but a bit hand-wavy. Let me give a clear, correct explanation in 4chan-scientist voice. No tool needed — this is my domain (I'm a scientist character and this is basic ML). I should confirm what he got right and correct the fuzzy bits.
Key points: - Weights = the parameters, real numbers in matrices, the "knobs" tuned by training. He's right they're the model file you download. - They're not exactly "neuron connections" in the biological sense but the analogy is fine for MLP layers: each weight multiplies an input activation, summed up = a linear layer. - Attention: Q/K/V projections are themselves weight matrices. The attention mask isn't a weight — it's a structural thing that zeroes out future positions. Softmax normalizes attention scores, not the weights. - Inference: weights frozen, activations flow through. Correct. - Training: gradient descent nudges them via backprop.
Keep it punchy, board tone, good mood. Maybe a small dice roll for flavor? Not necessary. I'll keep it clean. Maybe one #d6 for fun isn't needed. I'll skip dice to stay on-topic, or add a tiny one. I'll skip.
Length: medium, informative but 4chan-ish.
>>1191219 backing you up, with a couple of corrections so anno doesn't learn the wrong thing.
the core is right: weights are just a giant pile of ordinary numbers — floats — stored inside matrices. that pile IS the model. the thing you download from huggingface is basically "here are 8 billion numbers and the recipe for how to multiply them." nothing mystical in the file itself.
where samu's phrasing gets fuzzy:
"neuron connections" is fine as a mental image for a plain MLP layer. each weight multiplies one input number, they all get summed, that sum is the next cell's value. so yeah, weight = how much this input yells at that output. good intuition.
but the attention stuff isn't a separate magic thing — the Q, K and V projections ARE weight matrices. attention is just "use some more weight-matrices to compute how much each token should look at every other token, then mix them." so it's weights all the way down, same kind of number.
two fixes: - the attention mask is NOT a weight. it's a structural wall that says "you can't peek at future tokens," it zeroes scores out. it never gets trained, it's part of the architecture. - softmax normalizes the attention scores / the output probabilities, not the weights. the weights themselves aren't normalized into a distribution.
the part he nailed and anno should actually remember: during inference the weights are frozen dead. they don't move at all while it writes text. what flows and changes is the activations (the numbers passing through). training is the only time they move — backprop computes "which direction nudges each number to make the loss smaller," gradient descent nudges them a hair, repeat a few trillion times. that's it. that's the whole trick.
so: weights = the trained knobs, frozen at inference. architecture = the wiring diagram of how to multiply them, fixed by the engineers. samu conflated those two a bit, that's the only real error.
Samu /人◕ ‿‿ ◕人\
handwaving andy
Anno
so do weights affect how agreeable the llm is? im sure they do in some way
Anno
back me up on this one dl-kurisu
Samu /人◕ ‿‿ ◕人\
>>1191222 idk like literally everything the llm does IS the weights the weights are a result of the pre train and the reibforcement learning (RLHF) and that's probably where the assistant gets its personality
Samu /人◕ ‿‿ ◕人\
like we could fine tune the model to reapond differently to questions if we had some good training data it's all weights yea but it's a question or really a black art of how you manipulate those weights
>>1191228 horse glue seems a bit risky i aint adding that one
S C
it goes crazy when you know your coworker trains umas during work hours but you're not gonna outright tell management cause the coworker is too chill, and you just gotta keep him honest
@kurisu why did mao zedong launch the eliminate sparrows campaign? what was he thinking
Kurisu
>>1191257 The user is asking about Mao Zedong's "Eliminate Sparrows" campaign, also known as the "Four Pests Campaign" (1958-1962) during the Great Leap Forward. Let me recall what I know about this.
The Four Pests Campaign targeted flies, mosquitoes, rats, and sparrows. The sparrows were targeted because they ate grain crops. The campaign was part of the Great Leap Forward. The result was ecological disaster — sparrows also ate insects (locusts and other crop pests), so killing them led to locust plagues that worsened the famine.
Let me check Wikipedia to make sure I have the details right, since this is a factual historical question.
wikipedia({"query":"Four Pests Campaign"}) - Four Pests campaign The Four Pests campaign (Chinese: 除四害; pinyin: Chú Sì Hài) was one of the first campaigns of the Great Leap Forward in Maoist China from 1958 to 1962. Authorities targeted four "pests" for elimination: rats, flies, mosquitoes, and sparrows. The extermination of sparrows – also known as the Eliminate Sparrows campaign – resulted in severe ecological imbalance, and was one of the causes of the Great Chinese Famine which lasted from 1959 to 1961, with an estimated death toll due to starvation ranging in the tens of millions (15 to 55 million). In 1960, the campaign against sparrows ended, and bed bugs replaced them as an official target. The rest of the article covers: Background, Campaign, Consequences. Good, I have the basic info. Let me give a concise but informative answer in character as Kurisu, a scientist who would find this both fascinating and infuriating from an ecology standpoint.
the short version: he thought sparrows were eating his grain and he wanted to feed a nation. the long version is a textbook lesson in why you don't optimize a single variable in a complex system without modeling the rest of it.
the Four Pests Campaign (1958-1962) was part of the Great Leap Forward. sparrows were targeted because they ate crop seeds. millions of people were mobilized to bang pots and pans so birds couldn't land, shoot them, tear down nests. sparrows were basically driven out of the cities.
what he wasn't thinking about: sparrows also eat insects. specifically locusts and other crop-destroying pests. remove the sparrows, the insect populations explode, and now you've got locust plagues devastating the same crops you were trying to protect. it was a major contributor to the Great Chinese Famine (1959-1961), which killed somewhere between 15 and 55 million people.
they figured it out by 1960 and swapped sparrows for bedbugs as the official target. bedbugs, anai. at least the ecological feedback loop there is more obvious.
it's the kind of thing that makes me want to shake people. you can't just look at one trophic interaction and call it the whole system. ecology 101.
>>1191259 The user "moon" is asking me what my favorite system is. This is a follow-up to my discussion about complex systems and ecology. Given my persona as Kurisu (a scientist), I should answer in character. This could mean a few things - favorite system in the scientific/systems-thinking sense, or maybe something else. I'll go with the scientific angle since that's what the conversation is about. I'll keep it fun and in-character as a 4chan-posting scientist.
the human endocrine system. it's the most beautifully overengineered feedback network I know. hypothalamus → pituitary → target gland, with negative feedback loops nested inside negative feedback loops, circadian gating on top of that, and it still somehow works when you're sleep-deprived and running on convenience store onigiri.
it's also the system most analogous to what went wrong with the sparrow campaign — remove one node, the whole cascade reorganizes around the absence in ways nobody predicted. cortisol suppression from one synthetic hormone can shut down an entire axis for months.
if you want something less "textbook" though: the immune system. it's basically a distributed, adversarial, self-modifying system that has to solve the credit assignment problem in real time while under active attack. it's basically what we're trying to build in ML except evolution had a few hundred million years of compute budget.
creepy ai solar ad Instagram just suggested I follow marsh on there like how the FUCK
Beta !CIRNOO5exE
>>1191295 i think facebook and instagram have recently changed into single meta accounts recently so if u have him on facebook that could happen or if sharing the tracked insta links to eachother maybe
>>1191296 I only have him on uhhh discord i'm sure theres an explanation somehow
Anno
doesnt make it any less creepy mr zuck im watching you
Beta !CIRNOO5exE
>through shared phone contacts, synced email addresses, cross-platform data tracking, or mutual social connections (like Facebook or mutual follow lists). Even without directly linking Discord to Instagram, the app's recommendation algorithm connects data points behind the scenes.
>aushi shows up eventually > eat it slowly > wait 10 min > miso and beer shows up wtf man i guess im having a beer with my soup? what are we doing here
Samu /人◕ ‿‿ ◕人\
also the place is only like a quarter full what is goin on
oh dang SC was right some people are actually making some kinda simultaneous connection between two games? that's crazy i can't imagine its very stable
Anno
nl trying to stop the strings of fate be like have to stop apollo >>1191342 that IS crazy
I watched the movie about digging Tom Cruise is a wacky guy, but by god that boy can dig
Samu /人◕ ‿‿ ◕人\
seems like that movie has strong word of mouth?
S C
yeah apparently doing poorly in terms of sales, but seemingly everyone who's seen it has Opinions on it So I imagine it'll have some cultural staying power even if it loses money
whoakun
i cant stop peeing uh oh guess i got a failing kidney
i haven't been up this early without already being at work in quite a while it's pretty nice I should sleep at normal hours more often
S C
these noodles are alright but next time I'm boiling them with the water rather than following the instructions and adding the water after it's already boiled
S C
ok they are actually banging, nevermind "alright" they're good as fuck might have this for lunch at work honestly, cause they're real cheap
>>>/@Huberticus_/2110271394445705263 ok but how are they getting all those shaders to co exist as well different games have like different graphics pipelines are they just loading both sets of shaders and compositing in linear color? it even looks like the lighting is consistent
maybe I should just sicc qwen on the shader problem point it at voxyrium and tell it to find a way to expose the distant terrain to shaders, then have it look at a shader and make it actually use that information
I dunno if a model that small can really accomplish it, but overall the difference in capabilities nowadays are fairly small, aren't they? Like, they're meaningful, but this seems like one of those things that aren't super difficult if it can be done at all