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「end of March/early April」

Samu /人◕ ‿‿ ◕人\   Expand Last 100
159 replies omitted.
S C
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from the depths is... really fucking complicated
I mean, it's 'simple' in the sense that things kinda make sense, but it really goes all the way with that
You can make a boat entirely out of wood and it'll float regardless of shape
but 'floating' isn't enough, you gotta stay fuckin' upright, too, and something that floats too well is a lot more likely to topple over and stay toppled over at anything above a snail's pace

I've managed to cobble together what I'm calling a scout ship, for like, EARLY game, like literally the very very start
It has no guns or nothin', but it floats, it moves, and it stays upright due to a slab of lead bolted to the bottom of it
if it topples over, which it does sometimes cause it's got more juice than it's really built for, the lead makes it so topheavy it gets itself upright again in short order... most of the time

This ship exists exclusively to be spammed out as quick as possible when the game starts, to spread around the map to capture territory
even strapping a gun to it at all would be a waste of resources, cause like, it's made out of wood, it's small, it isn't gonna win a fight regardless of armaments
fighting is the domain of other, more potent ships
S C
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you could, of course, simply make planes and stuff instead
which is certainly an option, they're faster if nothing else
but putting a servicable plane together is also a pain in the ass
and typically if they hit the water, they're done
Anonymous
but theres that one plane thats, when build for air and water.
maybe sould say it's larger then life
S C
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you absolutely can make actual all-terrain vehicles
like, you can have the same vessel able to navigate land, water, underwater, air, and space
but getting all of that set up properly, not to mention the sheer amount of resources it will need to carry on board for the engines that need to lift enormous weight, and then also guns and stuff, it's really time consuming to design, and also gonna cost you an absurd amount of materials
It's really preferable to make specialized vehicles that have particular tasks and roles in and out of combat
like, an orbital laser is a great thing to make, even if it's a bit wonky to get it working, and "space" is only 2km up in the air so it will need some defensive capabilities or a handful of missiles will put it down real quick
but if you try to make a battleship that can also be an orbital laser, the cost and complexity balloons
S C
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the next thing I wanna make is a spy sattellite
cause fog of war is a pain in the ass, so it'd be handy to have some relatively cheap little guys I can just shunt into space and get some vision
then I'll get working on something that can actually fight, probably just a glorified container ship with a buncha missiles. They're expensive in use, but really effective and easy to set up
and if you launch enough of them, point defense hardly matters
if you can shoot down a missile a second, I just need to launch enough that there's more missiles than seconds until impact once they're in range
Really it might be beneficial to have multiple, slightly cheaper ships with a handful of missiles each, rather than one big boy with a ton
cause like, if I have one Large Lad, that's a single point of failure, it's one unit that can be targeted and if it's hit, the battle is over

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Samu /人◕ ‿‿ ◕人\   Expand
19 replies omitted.
Samu /人◕ ‿‿ ◕人\
>>>/watch?v=d1ytO68I3_Q
Anonymous
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>>1173432
dog on the right lowkey spittin
!ReneWy59x.
spittin BS
Samu /人◕ ‿‿ ◕人\
>>>/watch?v=Eq-ky_ydFcU
Anonymous
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